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Plunge
A trippy short movie about the madness of modern life produced by Lazy Bear Animation. "Plunge" has been picked up by the Vimeo Staff Picks group. MTV's Liquid Television licensed it for their return to television and is shown on their web portal. It's been featured on Stash Magazine, was shown on Norse national TV and screened at several film festivals.

Jan Joost Verhoef
Director

Marijana Verhoef Cosic
Scriptwriter
Southern Screen Film Festival, USA
Klik! Amsterdam Animation Festival, The Netherlands
Beeldbuis Filmfestival Zwolle, The Netherlands
Video clip award
ArtEZ Academy of Arts Zwolle, The Netherlands
Nominated for Academic Achievement Award
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Country of origin:
Netherlands
Categories:
Anime and Animation
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A preliminary version of the work done for the project EYE in Den Bosch, Holland. In 2015 a version will be released that is optimized for web and traditional screenings. This version is not considered final for web and festival release.
Check out the Wired article on the original installation it was screened in: wired.com/2014/10/dutch-town-installs-5-giant-eyeballs-buildings-art/
concept: Lucas De Man
installation design: Pascal Leboucq
animation: Jan Joost Verhoef
music: Marc Alberto
motion capture performance: Giles Coope
concept art: Markus Günther
additional 3D modeling: Christian Öffner
dramaturgy and project management: Kimberly Major
technical assistance: Kas van Huisstede en Tom Vollebregt
communication and PR:
Claire Hoogendijk
production: Marlies Germanus
producers: Stichting Nieuwe Helden en Het Zuidelijk Toneel

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08:23
Originally commissioned by the Deutsche Oper for the opera performance of La Damnation De Faust in January 2014. Part of a double projection on stage during Faust's Ride to Hell. Recut for web.
See a stage picture here: lazybear.eu/159433/2522440/work/la-damnation-de-faust

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02:15
A early style test for the short film "Urchin Tenants" by Marijana Verhoef and Jan Joost Verhoef. From this particular test we learned that the monster can be unrealistically lit and still convince. As we learned from an earlier style test, matching the shots blurriness is more important. In fact, it will be a stylist choice to not have the monster conform to photorealism.
The monster model itself will be changed, this is a work in progress. A motion capture performer will drive the movement.

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